Emblem Skirmishes

Test your tactical mind with challenging bite-sized scenarios inspired by classic strategy RPGs.

Select a puzzle below to begin!

First Encounter
A simple skirmish to get you started.
First Encounter

Objective: Defeat all enemies in 3 turns.

Max Turns: 3

The Bridge Guard
Enemy forces are blocking the bridge. Clear the way!
The Bridge Guard

Objective: Defeat all enemies.

Protect the VIP
A valuable asset must be protected at all costs.
Protect the VIP

Objective: Protect the VIP unit for 5 turns.

Max Turns: 5

Escape Route
Your Lord unit must reach the escape tile.
Escape Route

Objective: Reach the escape tile (bottom-right) with the Lord unit.

Undead Uprising
Fend off a horde of risen dead!
Undead Uprising

Objective: Defeat all enemies.

Druid's Gambit
A powerful Druid blocks your path. Take him down!
Druid's Gambit

Objective: Defeat the Dark Druid.

Defend the Pass
Hold the narrow pass against a wave of enemies.
Defend the Pass

Objective: Defeat all enemies within 8 turns.

Max Turns: 8

Throne Room Siege
Breach the throne room and defeat the enemy commander, then seize the throne.
Throne Room Siege

Objective: Defeat the Enemy General, then seize the throne with your Lord.

Fragmented Front
Your forces are split! Overcome the pincer attack.
Fragmented Front

Objective: Defeat all enemies.

Forest Ambush
Enemy forces are hidden in the dense forest. Tread carefully!
Forest Ambush

Objective: Defeat all enemies.

Mountain Hold
Defend your position on the mountain pass for 6 turns or defeat the enemy captain.
Mountain Hold

Objective: Survive for 6 turns OR defeat the Knight Captain.

Max Turns: 6

River Crossing
Your Lord must cross the river to seize the village on the other side. Enemy patrols guard the bridges.
River Crossing

Objective: Move your Lord to the goal tile (village).

Lyn's Swift Strike
Lord Lyn must eliminate a group of bandits encroaching on the plains.
Lyn's Swift Strike

Objective: Defeat all enemies.

Hector's Gamble
Lord Hector must break through the enemy lines to defeat their captain at the fort.
Hector's Gamble

Objective: Defeat the Knight Captain.

Max Turns: 10

Eliwood's Rescue Run
Knight Lord Eliwood must reach and protect a besieged Villager for 5 turns, or clear out all hostiles.
Eliwood's Rescue Run

Objective: Protect the Villager for 5 turns OR defeat all enemies.

Max Turns: 5

Dual Path Defense
Enemies are approaching from two paths. Split your forces to defend both approaches.
Dual Path Defense

Objective: Defeat all enemies.

Max Turns: 10

Assassinate the Mage
A powerful enemy mage is causing havoc. Navigate the terrain and eliminate the target.
Assassinate the Mage

Objective: Defeat the Dark Druid.

Max Turns: 8

King of the Hill
Defeat all enemies. Your Lord must end on the central fortress.
King of the Hill

Objective: Defeat all enemies. Your Lord must end on the central fortress.

Max Turns: 10

Pegasus Rescue
Your Pegasus Knight must reach a trapped Villager, evading archers and a dangerous Wyvern Lord.
Pegasus Rescue

Objective: Pegasus Knight Florina must reach the Villager (VIP).

Max Turns: 7

Cavalry Clash
A swift engagement on open plains. Outmaneuver the enemy commander.
Cavalry Clash

Objective: Defeat the enemy commander (Axe Paladin Cmdr).

Max Turns: 10

The Dancer's Gambit
Fewer but stronger foes on a tricky map. Your dancer will be key to victory.
The Dancer's Gambit

Objective: Defeat all enemies.

Max Turns: 12