Emblem Skirmishes
Test your tactical mind with challenging bite-sized scenarios inspired by classic strategy RPGs.
Select a puzzle below to begin!

Objective: Defeat all enemies in 3 turns.
Max Turns: 3

Objective: Defeat all enemies.

Objective: Protect the VIP unit for 5 turns.
Max Turns: 5

Objective: Reach the escape tile (bottom-right) with the Lord unit.

Objective: Defeat the Dark Druid.

Objective: Defeat all enemies within 8 turns.
Max Turns: 8

Objective: Defeat the Enemy General, then seize the throne with your Lord.

Objective: Defeat all enemies.

Objective: Defeat all enemies.

Objective: Survive for 6 turns OR defeat the Knight Captain.
Max Turns: 6

Objective: Move your Lord to the goal tile (village).

Objective: Defeat all enemies.

Objective: Defeat the Knight Captain.
Max Turns: 10

Objective: Protect the Villager for 5 turns OR defeat all enemies.
Max Turns: 5

Objective: Defeat all enemies.
Max Turns: 10

Objective: Defeat the Dark Druid.
Max Turns: 8

Objective: Defeat all enemies. Your Lord must end on the central fortress.
Max Turns: 10

Objective: Pegasus Knight Florina must reach the Villager (VIP).
Max Turns: 7

Objective: Defeat the enemy commander (Axe Paladin Cmdr).
Max Turns: 10

Objective: Defeat all enemies.
Max Turns: 12